SUPER SMASH BROS. TOURNAMENT RULES
Smash Bros Tournament Rules
three stocks
seven minutes
No items
Best of three
Single elmination
Stages (hazards off):
Starter:
Final Destination
Battlefield
Pokemon Stadium 1
Lylat Cruise
Smashville
Counterpick:
Unova Pokemon League
Yoshi's Story
Town and City
Stage selection will be as follows:
The first game of a set can only be on a starter stage.
A best of one game of Rock-Paper-Scissors is played, and the winner chooses to strike stages first or second.
Striking will follow a 1-2-2-1 order, with the remaining stage being the one the match takes place on.
Players can opt out of the stage striking process if both players agree to the first stage.
For the second, and third game, the loser of the last game picks the stage, and can choose any starter or
counterpick stage. The winner of the last game may strike two stages of their choice that the loser cannot pick.
(these strikes do not carry over for any game beyond that one)
Players cannot counterpick a stage that they have already won on (Dave's Stupid Rule).
For game two on, the winner of the preceding match will pick their character first.
Sudden Death:
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends.
If both Stocks are taken at the same time, then a one stock match is played on the stage the final game was on.
The results of an in game 300% sudden death match will not count.
Self-Destruct moves:
If a game ends with a self-destruct move, the results screen will determine the winner.
If a sudden death occurs, standard sudden death rules apply
Stalling:
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff.
Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a
position that your opponent can never reach you. Stalling will result in a forfeit of the game for the
game for the player that initiated the action.
Pausing:
All pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a
stock, the player who pauses forfeits 2 stocks.
An exception to this rule would be pausing to call over a tournament organizer, and this should only be done when
a player is on his or her own respawn platform.
Controller disconnects:
If a player’s controller becomes disconnected for any reason other than outside interference, it counts as if
the player paused the game and follows the same penalties. (An example would be a pro controller
battery dying mid set)
Tardiness:
Anyone who is not present for their set by 15 minutes past the scheduled start time is subject to a total
disqualification from the event.
In Game Rules:
Stock: 3
Timer: 7:00
Handicap: Off
Team Attack: On
Launch Rate: 1.0x
Items: Off and None
FS Meter: Off
Damage Handicap: Off
Custom Balance: Off
Spirits: Off
Pause: Off
Stage Selection: Loser’s Pick
Stage Hazards: Off
Stage Morph: Off
Underdog Boost: Off
Score Display: Off
Show Damage: Yes